Ingrid spent several years trying to suppress her inner programmer, most notably by doing a degree in character animation. After three years of bouncing balls, flour sacks, and walk cycles, she could no longer fight her natural nerdiness, and decided to do a master’s in graphics programming. After excelling at the tought part of the course, she accidentally got offered a job she couldn’t refuse (R&D programmer at Double Negative), and finished her dissertation while working there.
After years of writing shiny tools for animators, deliberating over trolls, spells, and four-armed Martians, and drinking large amounts of Starbucks coffee, Ingrid felt it was time for a change. She started dabbling in games development with Joe, and before long landed her first freelance games contract, leading to the founding of My Go Studio in 2012.