Yearly Archives: 2013

EverDead Shines at PAX East

Some old, but very exciting, news for you (we’re playing catch-up since we’ve only just got our website online this week): RatDog Games’ “EverDead” (My Go’s first ever games contract, check it out on our Portfolio page!), made it onto Evolve’s top

Posted in blog

Starting out

Scary. It’s an over used word for new businesses. Whether its because you don’t know how everything works, or whether your company will work at all, we all describe starting out as scary. Eventually though, once you’ve made up your

Posted in blog

Drykkur

Drykkur Client: RatDog Games We developed the prototype for RatDog’s new game Drykkur, and are really looking forward to seeing their future developments on this project! Take a look at their IndieDB and Steam Greenlight pages for this game, and

Posted in freelance

EverDead: Zombie Apocalypse

EverDead: Zombie Apocalypse Client: RatDog Games A very exciting first games endeavour for MyGo! We ported RatDog Games’ existing prototype from Corona SDK to Unity, and were then contracted to implement a multitude of exciting new features. EverDead is a

Posted in freelance

Ingrid Dahl-Olsen

Ingrid Dahl-Olsen Ingrid spent several years trying to suppress her inner programmer, most notably by doing a degree in character animation. After three years of bouncing balls, flour sacks, and walk cycles, she could no longer fight her natural nerdiness,

Posted in about

Joe Lamont-Fisher

Joe Lamont-Fisher Games developer by day, games developer by night – Joe lives and breathes games. When he’s not making them for clients, he’s either playing them or scribbling down ideas to add to MyGo’s quickly growing database of future

Posted in about

Main Feature

Posted in main